﻿using System;

namespace SpaceAdventureLib.GamePlay
{
    [Serializable]
    public class Teams
    {

        #region "Properties"

        private Mission mission = null;
        public Mission Mission
        {
            get { return this.mission; }
            set { this.mission = value; }
        }

        #endregion

        #region "Constructors"

        public Teams(Mission mission)
        {
            this.mission = mission;
        }

        #endregion

        #region "General Methods"

        private void Initialize()
        {
            // initialize
        }

        public void LoadContent()
        {
            // load 
        }

        public void UnloadContent()
        {
            // unload 
        }

        #endregion

        #region "Methods"



        #endregion

    }
}
